Factsheet

Developer:
Digital Confectioners
Based in New Zealand

Project start date:
2021

Website:
triarchygame.com

Press / Business contact:
triarchy@digitalconfectioners.com

Social:
Steam
Discord
X
BSky

Releases:
2026

Description

Sail your ship, explore islands, fight monsters, choose your abilities, and craft legendary gear to hunt for deadly bosses. Play Triarchy your way! Activate Boss Challenge Modes or enable Assists to suit your playstyle. Open-world, Co-op, Action Adventure (1-3 Players)

History

Beginning

An animator, game designer, and artist trio at Digital Confectioners started prototyping a co-op fantasy RPG in 2021. By July 2022 they had achieved the first goal of making a fun prototype with the right feel for the melee + abilities base combat. As soon as there was a solid base to work with, they took on the challenge of making best in class co-op gameplay. They wanted to solve the main issues with contemporary games: making a truly seamless, untethered experience with shared progression from start to finish. By early 2023 prototype builds proved they could build the vision, and Triarchy moved into full production.

Production

The project gained the name Triarchy in Q3 of 2023, and 'holy trinity' inspired soft roles started to appear in the co-op gameplay. The co-op-first focus meant that many things previously taken for granted with single-player (shared quest progression? Untethered combat?) had to be iterated on significantly to find elegant solutions. The world had to be restructured several times, and the core combat received a lot of focus to get the feel to the very high bar players expect. By February 2025, a release target was set, and the team aimed to complete the initial Whirlpool Island section of the game for release via Early Access.

Through 2025, the gameplay was expanded to include ship sailing, crafting, and building. Elements of survival gameplay were borrowed from another prototype in the studio. The island based world allowed keeping what the team loved, the core combat, abilities, enemies, bosses and overall world building, while expanding possibilities. The ship pulled together all the other elements of the game with a movable base to sail together with your friends.

By July 2025 the focus was on a vertical slice for demo in early 2026, with a goal of making the project public at the end of October 2025.


Videos

If you create Triarchy content (including YouTube videos or Twitch streams), you can monetize it - no NDA or contract is needed!

NEW Seamless Co-Op Action RPG - Triarchy YouTube, .mp4


Images

Triarchy-SteamScreenshot01_1440p.webp
Triarchy-SteamScreenshot02_1440p.webp
Triarchy-SteamScreenshot03_1440p.webp
Triarchy-SteamScreenshot04_1440p.webp
Triarchy-SteamScreenshot05_1440p.webp
Triarchy-SteamScreenshot06_1440p.webp
Triarchy-SteamScreenshot07_1440p.webp
Triarchy-SteamScreenshot08_1440p.webp
Triarchy-SteamScreenshot09_1440p.webp
Triarchy-MainCapsule.webp
Triarchy-MainCapsule-background.webp
Triarchy-MainCapsule-background-wide.webp

There are far more images available for Triarchy, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


download logo files as .zip (899KB)
Icon-Triarchy-Moons.webp
Icon-Triarchy-Moons-Invert.webp
Icon-Triarchy-T-Moon.webp
Icon-Triarchy-T-Moon-Invert.webp
Logo-Triarchy-3840.webp
Logo-Triarchy-invert-3840.webp
Icon-Triarchy-T.webp
Icon-Triarchy-T-Invert.webp
Icon-Triarchy-T-Moon-Alpha.webp
Icon-Triarchy-T-Moon-Bold.webp
Icon-Triarchy-T-Moon-Bold-Invert.webp
Logo-Triarchy-textonly-3840.webp

Digital Confectioners
A game studio in New Zealand, focused on creating great multiplayer games based on Unreal Engine for PC and console. https://digitalconfectioners.com/


Team & Repeating Collaborators

Digital Confectioners

James Tan
Studio Director

Sam Evans
Studio Director

Neil Reynolds
Project Lead

Kenneth Churcher
Gameplay & UI Development

David Hill
Art Lead

Moni Masina
Animation Lead

James McKellow
Production

Hari Kilgour
3D Art

Sean Ryan
Gameplay Development

Joseph O'Donnell
QA

Carl de Visser
Design

Carl Aiken
Mapping

Will Scott
Localization / Marketing

Thaddaeus Ho
Animation

Bryce Haywood
Gameplay Development

Sound

Paul Fox
Audio Director / Supervising Sound Designer

Finn Mitchell-Anyon
Sound Design / Implementation / Audio Programming

Sam Dixon
Additional Sound Design

Stephanie Engelbrecht
Additional Sound Design

Ora Simpson
Additional Sound Design

Keegan Meiring
Additional Sound Design

Bryan Toumu'a
Additional Sound Design

Abigail Turner
Voice Acting

Daniel Denova
Voice Acting

Paul Fox
Voice Acting

Adam Bow
Music Composition

Benjamin Squires
Trailer Composition

VFX

Nicholas Chambers
VFX Director

Leroy Noel
VFX Artist

Olivier Hasselle
Senior Technical VFX Artist

Teekatas Jeerungsuwan
VFX

Also

Assel Kozyreva
Character Art

Mikhail Kozyrev
3D Art

Michael Simpson
QA and map fixes

Nima Dadar
Testing

Felicity Meade
Graphic Design

Jinlin Jiang
Testing

John Barrett
Network Programming

Scott Bloomer
Web Design

Shannon Holmes
Web Development

Annuo Zhao
Animation

Emmy Hucker
Marketing

Alessandra Fonseca
Icon Art

Gareth Keenan
Concept Art


Triarchy uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine, Copyright 1998 – 2025, Epic Games, Inc. All rights reserved.

presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks